AI Insights · Timothy · July 2022
Top 5 Vikings Games on iOS in Oceania: Q2 2022 Performance
Discover the performance trends of the top 5 Vikings-themed games on iOS in Oceania during Q2 2022, including weekly downloads, revenue, and active users.
Throughout Q2 2022, the top 5 Vikings-themed games on iOS in Oceania showcased varied performance trends. Below is a detailed analysis of each game's metrics based on data from Sensor Tower.
Vikingard from NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD saw a gradual decline in weekly downloads, starting from 1.8K in late March and dropping to around 306 by the end of June. The weekly revenue peaked at approximately $6.1K in mid-April, but it gradually decreased to about $1.9K by the end of the quarter. Active users also followed a similar downward trend, starting at 1.2K in late March and ending at 602 by the end of June.
Lucky Buddies by Joyvoo Ltd. experienced fluctuations in weekly revenue, beginning at $309 at the start of the quarter and peaking at $1.2K in mid-June before closing the quarter at $435. Weekly downloads showed initial growth, peaking at 638 in early April, followed by a steady decline to 218 by the end of June.
Frostborn: Coop Survival from Kefir had a relatively stable revenue trend with minor fluctuations. Revenue started at $813 and saw a slight peak of $1K in late April and late May, ending the quarter at $604. Downloads were consistently low, starting at 283 in late March and stabilizing around 29 by the end of June. Active users exhibited a declining trend from 359 in late March to 89 by the end of the quarter.
Vikings: War of Clans by Plarium LLC showed significant revenue peaks, starting at $2.9K and reaching as high as $12.5K in mid-June, ending the quarter at $9.9K. Weekly downloads were minimal, with a slight increase to 168 in mid-May before stabilizing around 32 by the end of June. Active users remained relatively stable, starting at 442 and maintaining around 398 by the end of the quarter.
Bad North: Jotunn Edition from Raw Fury had modest revenue, starting at $73 and peaking at $126 in mid-April, closing the quarter at $88. Downloads remained low throughout the quarter, with minor fluctuations from 17 in late March to around 5 by the end of June.
For more detailed insights and data, visit Sensor Tower.